F-IN-BOX DLL Edition Help >> Native Flash ActiveX Interface >> Methods

Play

Description

Starts playing the animation.

Message

[ C++ ]
FPCM_PLAY

Structure

[ C++ ]
struct SFPCPlay
{

    // [out]
    HRESULT hr;
};

Example

[ C++ ]
void InvokePlay(HWND hwndFlashPlayerControl)
{
    SFPCPlay info;


    ::SendMessage(hwndFlashPlayerControl, FPCM_PLAY, 0, (LPARAM)&info);


    if FAILED(info.hr)
        // Error
    {
            // ...
    }
    else
        // OK
    {

        // ...

    }
}

Flash versions

3: supported
4: supported
5: supported
6: supported
7: supported
8: supported
9: supported



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