is Transparency supported in VC++6.0 ?
Posted: Wed Dec 01, 2010 7:46 am
Hi!.
In VC++ 6.0 (MFC Not) DirectX-based, my game is being developed.
I trying to play the video texture has an Alpha channel in the game.
I want to know which is this possible feature? Or unsupported in VC++6.0.
There are two problems I tested the results,
First:
[WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | FPCS_TRANSPARENT]
I generated the controller with this option even though the alpha value does not removed at all.
Second:
Image texture flickering in the game badly.
I look forward to answers.
In VC++ 6.0 (MFC Not) DirectX-based, my game is being developed.
I trying to play the video texture has an Alpha channel in the game.
I want to know which is this possible feature? Or unsupported in VC++6.0.
There are two problems I tested the results,
First:
[WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | FPCS_TRANSPARENT]
I generated the controller with this option even though the alpha value does not removed at all.
Second:
Image texture flickering in the game badly.
I look forward to answers.