Hello,
can you explain what does the FPCS_ATTACH_TO_PARENT_INTERNAL flag when added to the flash window style?
This helps to forward mouse messages correctly to the flash window (based on the OpenGL sample, but i redraw flash content with GDI+ in my main window), but the main window (and the flash window too) constantly gets WM_MOUSEMOVE messages, without moving the mouse, slowing down the whole app.
If i remove the FPCS_ATTACH_TO_PARENT_INTERNAL flag from the flash window style, no WM_MOUSEMOVEs, but the input behaves oddly (sometimes gets the mouse input, sometimes not).
In the f-in-box header it defines 0x00000008L, but this isn't a standard window flag, isn't it?
Thanks!